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Scummvm save game
Scummvm save game










  • Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5, KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
  • Added support for simultaneous speech and subtitles in the CD versions of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new "Dual" audio state, or via the ScummVM audio options).
  • Portraits should now be much more expressive when talking.

    scummvm save game

    Added support for the more detailed RAVE lip syncing data in the Windows version of King's Quest 6.Fixed multiple bugs carried over from the original binary.Fixed several rare crashes and glitches.Fixed bug that could cause the music to stop prematurely.Added an option to toggle "Gore Mode" from the ScummVM GUI.Improved video quality in Urban Runner.Added an option to enable "Color Blind Mode" to the ScummVM GUI.It is currently unknown if other versions still have the same problem.) (This was apparently a bug in the original game. Fixed the Feeble Files loyalty rating in the English 4CD version.Enabled verb name display in Simon the Sorcerer 2.Added mouse wheel support for inventory and save game lists.However, it does not support special filters like AdvMAME, HQ, etc. Added OpenGL graphics mode based on our generic OpenGL output.

    scummvm save game

    The build system has been changed to be more modular and easier to add new engines.The GUI can now be rendered in 32-bits.Added generic OpenGL (ES) output (based on GSoC Task).(NOTE: The change to libpng was done in version 1.6.0, but it was not added to the NEWS file). Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and libpng, which are faster and can handle more images.Updated Munt MT-32 emulation code to version 1.3.0.Added support for Chivalry is Not Dead.












    Scummvm save game